[SPOILER] Enemy Design Trend is Bad

Don't read past this point if you haven't got far.

The new spear exor and security bot are horribly imbalanced. No, the answer to these encounters shouldn't be 'just use slushie and stun grenades'. I play this game to use the perks and trees I invested time in to be a valid means of engaging enemies. Do I expect every enemy to be susceptible to my specific approach? Of course not, but those enemies adhere to an archetype or a specific advantage that has logical gaps in their strategy.

The exor spear type is fast, teleports at no patterned intervals and has a constant hurtbox on the end of it's spear meaning even if you crowd control them youre in a position to be harmed. They attack quickly, range attack quickly and literally teleport behind you so by the time you retarget theyre queued for another teleport. This would be fine if they werent horridly tanky. The moment you get more than one of these? Just sit and die to reset the encounter or spam slushies as usual. Oh yeah, they have insane knockback.

The new security bot (youll find it eventually) is absurdly tanky, does insane damage and no matter what will hit you with its melee if you don't block or jump pack away. The game doesn't support the movement precision needed to fight this fairly and directly due to it's horrible hitboxes. Whether the security bot does a neutral punch or a sliding punch, you're hit anyway even if it was far from touching you. The flamethrower or sporethrower they have does absurd damage and can hit you through terrain. What's the answer? Yet again, it's slushies. Did I mention this thing has an overshield before engaging in ten grueling minutes of combat?

There are new gunmen that have overshields and can somehow both shoot and melee you better than you can, plus KNOCK YOU BACK. These are mostly encountered solo and shouldn't be much of a threat, but even if you're wearing up to snuff armor their melee does absurd damage and their gun butt move can throw you around like a toy in heavy armor. Luckily they aren't as tanky as the aforementioned.

Why are these enemies designs to absolutely dunk on the player and have absurd defenses? They feel like they were tuned for a tier of armor and weapons we don't have access to by the time we're primed to encounter them let alone the exor spear being utterly broken due to its teleport frequency alone.

I'm begging the devs to actually play their own game and test these in their intended environment, ANYTHING that isn't this. The hydroplant security bots were just slogs of slushie grenades and stun pads, don't get me started on how broken they are just from the sheer range of responses they have to EVERY POSSIBLE SITUATION.

The Mystagogue has a way to push away melee users, block projectiles and grab the player without ever touching them. It punishes every style of gameplay and just forces you to what... wait out the enemy or yet again stun or bomb them?

Devs if you're reading this please do another round of testing and feedback because these encounters really make the game experience unfun. Don't remove the challenge just please learn what the difference is between challenging gameplay and just pure design sadism. You can design reward and punishment gameplay without forcing utter optimization for everything, I didnt come here to succumb to dominant strategy funnels when its a RPG survival designed to award everyone's approach in some way.