My thoughts on the Sounds of GTA 6
Environmental Sounds: Realistic ambient noises that reflect the game's setting. This includes city sounds like traffic, people talking, construction, and nature sounds if there are rural areas.
Dynamic Audio: Sound that changes based on the player's actions. For example, the sound of footsteps that vary depending on the surface, or the change in engine noise as you drive different vehicles.
Directional Audio: Utilizing 3D audio technology to give players a sense of directionality. This means players can hear where sounds are coming from, which can be crucial in gameplay for things like identifying the direction of approaching enemies or vehicles.
Music Integration: A diverse and dynamic soundtrack that changes with the game's mood and setting. This could include radio stations with different genres of music, dynamic scores for missions, and licensed tracks.
Voice Acting: High-quality voice acting for main characters, NPCs, and random encounters. This adds depth to the story and makes the world feel more alive.
Interactive Soundscapes: Sounds that respond to the player's interactions with the environment. Breaking glass, gunfire, explosions, and other effects that enhance the realism and immersion.
Weather Effects: Audio cues for different weather conditions like rain, thunder, wind, etc., that change the atmosphere and can affect gameplay.
Animal Sounds: If the game includes animals, their sounds would add to the realism, whether it's birds chirping in the morning or dogs barking in the distance.
Much of this was in red dead redemption 2 but by the time GTA 6 releases, RDR2 will be around 7-8 years old.