Everything about Bhaal and his cult was made quite a bit goofier in BG3, wasn't it?

I just recently beat BG3 again, and I was struck by how silly the Cult of Bhaal comes across with its obsession to make kills 'artistic and creative', to the extent that they just start to seem goofy as hell with all their shapeshifters.

Also, the Bhaalist endgame of murdering everyone in the universe - was that even in the 3e lore?

Correct me if I'm wrong, but in BG1 Sarevok just killed Bhaalspawn to inherit their power, right? And he did so pretty mundanely, just shanking them. If you killed to please Bhaal, simply murdering was enough, you didn't have to create insanely elaborate murder scenarios, and you didn't have to proclaim your intent to murder everyone in the world.

In BG2 the narrative was about the Slayer and Bhaal's immense power as a god, which was further elaborated upon in ToB. No mention was made of creative kills or world-wide murder.

I'm not one to use this word often, but BG3 definitely seems to have implemented a level of 'cringe' to the whole Bhaal/Cult of Bhaal angle that wasn't there before. Sure, someone calling themselves the Lord of Murder already seemed kinda edgy, but not to an unreasonable extent for fantasy.

Does anyone else feel this way, or am I completely misremembering the original games?