Introducing Unreal Outpost - A Newsletter For All Things Unreal

A couple of weeks ago I asked around here whether there was a good newsletter for Unreal developers, artists or just anyone working with Unreal. There are some great resources out there primarily for specific skills, but I wanted a more general look. So I've built my own!

Unreal Outpost is a newsletter about the latest in Unreal Engine, the people who use it and the things they make. It is published every Saturday to get you up to speed with anything you might have missed.

I know newsletters aren't for everyone so every week I'll publish the whole thing here on Reddit. However images/videos won't show due to Reddit's formatting.

If you do want to subscribe you can sign up to have it delivered to your inbox here.

I'm open to any feedback or anything you might included!

001: Falling Out With Friends - https://www.unrealoutpost.dev/p/001

Welcome to Unreal Outpost. Each week we’ll be collecting the best stories, tools and inspiration for the people who work with Unreal Engine. We’ll aim to be your guide whether you are a developer, artist or even film maker within the Unreal Engine ecosystem. Every day amazing things are built with the engine, this newsletter will be your lookout for what matters. 

Every Saturday you can expect a collection of stories on how things work, tools to help you build your next project and a healthy dose of inspiration.

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The Latest

Is Unreal Really Ready For 2D

Unreal has been synonymous with photo realistic graphics and projects powered by large team. In this in-depth run down Cobra Code tackles a largely un-reported side of Unreal, building 2D games. Covering what’s been built and what needs to be implemented this is a great resource for getting a 2D project up and running.

https://www.youtube.com/watch?v=MDvYuMTV0nA

Implementing Actual Glass Into Unreal

Joshua Kerr breaks down why Unreal’s Cine Camera’s ‘perfect’ approach to optics may not actually be the most helpful when you are chasing a more realistic effect. Kerr’s Virtual Glass reimplements the imperfections of real cameras back into the engine to help you find the effect you might need in your next game or film.

https://www.youtube.com/watch?v=2SsTk657Uw0

Fallout and Virtual Production

One of the newest projects to dive into using Unreal Engine for its Volume is Fallout. Since it's based on the popular game series, it had some cool opportunities to use existing game assets and even make the volume a part of the story. With more game adaptations on the horizon, I'm curious to see if we'll start seeing more asset sharing between interactive and linear media. Blurring the boundaries between development of both mediums could open up some opportunities for the two to interact in future, especially with Fallout having it’s own live service game.

https://www.fxguide.com/fxfeatured/inside-the-led-bunker-of-fallout/

Toolbox

unDaw

unDAW is a new project to build more audio tools into Unreal Engine. While Metasounds and third party tools like FMOD offer powerful options for controlling audio in Unreal, unDAW is providing in-engine tooling to help you actually modify audio itself within the engine. Whether that be tweaking an existing track or building something new, unDAW gives you the option to stay in engine to create your next soundscape.

https://github.com/Amir-BK/unDAW

Ethos (Birdie & Friendshipper)

The good people over at The Believer Company have put together a set of git based tools to help make operating a remote team of both developers and playtesters much easier. Their open source eco-system Ethos, allows developers to manager their git repositories with ease through a nice front end. Birdie makes working with art within git repositories a breeze and Friendshipper irons out some of the headaches associated with playtesting by building on Ethos’ continuous integration system.

https://github.com/believer-oss/ethos?tab=readme-ov-file

Pinboard

Check out the latest art on our pinboard for the week:

Unexpected Catch - Noah Bernadi https://www.artstation.com/artwork/ZaAz8X

Neo Tokyo - Myron Unzhakov - https://www.artstation.com/artwork/KeqNa4

We’ll see you next weekend. Over and out from the Outpost. 

Want to see your work featured in Unreal Outpost. Reach out to Ollie [here](mailto:[email protected]).

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