Google Maps to Anime. Just started learning SD. Loving it so far.
Unreal Engine ArchViz Pixel Streaming on AWS. 3D Models are from Marketplace.
Recommendations for Real-Time/ Near Real-Time AI Art Generation Solutions
Introducing Unreal Outpost - A Newsletter For All Things Unreal
A beginners guide to running open large language models locally
Automate Unreal Engine builds using Jenkins CI/CD
Been studying ARCore recently. Tried to make a transition effect between the real and virtual world. The original idea was to make it look like the user was being chased by cyber policemen.
I've been experimenting with Unity AR Foundation, Twitter API v2, and CoinDesk public API to display real-time cryptocurrency prices and social media discussion in augmented reality. Link to breakdown in comments.
I experimented with a portal transition effect between levels using level streaming. Inspired by Ratchet & Clank: Rift Apart. The 3D environment assets are from Epic's sample projects.
I've been studying action-adventure gameplay programming in Unity. Just wanted to share my progress. The 3D models are from the asset store.
Working on a flight simulator prototype using the Cesium plugin. The jet model is from the Marketplace.
I did some studies on 3D geospatial landscapes. Here are levels I made using data from the Grand Canyon and the Alps. Detailed breakdown in the link in the comments.
Been studying ARCore recently. Tried to blend the real with the virtual world. The original idea was to make it look like the user was being chased by cyber policemen.
I recently found the Custom Gravity Plugin. Tried experimenting with it. Really fun tool to use.
Hello. I've been studying the Procedural Foliage Tool recently. Work-in-progress. Still need to add variation on the trees.
Hello. Just wanted to share some shader studies I've been doing recently. The environment and car were created by UE4Arch.com
My attempt to recreate Aincrad in Unreal Engine
Aincrad (Sword Art Online) - Unreal Engine
My attempt to recreate Aincrad from Sword Art Online using Unreal Engine
New Earth - a space habitat interior room I made in UE4. Concept by Tom Schreurs.
[UE4] Dubai in the Sky
Earth Hologram - a quick scene I made in UE4. More details in comment below.
Sector 1 - a sci-fi passage in UE4. More details in the links in the comment below.
White Tower in UE4
Is it possible to export the cubemaps generated by real-time reflection probes?